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Copyright

이 모든 내용은 Pluralsight에 Amber Israelsen가 올린 'User Experience: The Big Picture'라는 강의의 세번째 챕터를 듣고 정리한 것입니다(https://app.pluralsight.com/library/courses/ux-big-picture/table-of-contents). 강의 원작자분께 게시허가도 받았습니다.


Content

1. UX Core Concepts and Terminology

2. Roles in User Experience

3. The UX Process


Outline

User Experience

The UX Umbrella

Useful

Usable

User interface

Graphic/visual design

User research

Human-computer interaction(HCI)

Interaction design

Content strategy

Information architecture

Usability testing




User Experience

Encompasses all aspects of the end user's interaction with the company, its services, and its products

UX는 기술, 디자인, 사업모델 모두에 포함되는 영역이다.



The UX Umbrella

Visual Design

Information Architecture

Interaction Design

Usability

User Research

Content Strategy



So What Makes a Great User Experience?

Value (Is it useful?)

Usability (Is it easy to use?)

Adoptability (Is is easy to start using?)

Desirability (Is it fun and engaging?)



Useful : A useful feature or tool allows users to "do things"; it fulfills a need.


Usable : A measure of how easy or hard it is to do something.


User Interface(UI)

The means by which a user and computer system interact, in particular the use of input devices and software.

Pages, menus, images, icons, buttons, mouse, touch screen etc


Visual/Graphic Design

Focuses on the aesthetics of a site and its related materials by strategically implementing images, colors, fonts, and other elements.


User Research

Focuses on understanding user behaviors, needs, and motivations through observation techniques, task analysis, and other feedback methodologies.


Human-Computer Interaction (HCI)

The study of how people interact with computers and to what extent computers are or are not developed for successful interaction with human beings.


Interaction Design

The practice of designing interactive digital products, environments, systems, and services; behavior is the primary focus.


Interaction with the Interface

What can a user do to interact with the interface (e.g., mouse, finger, stylus)?

What commands con the user issue (e.g., keyboard shortcuts)?


Behavior Clues

How does the appearance change to give the user a clue about its behavior (e.g., color, shape, size)?

How do you let users know something is about to happen (e.g., labels, instructions)?


Error Messages

How do you prevent errors? (e.g., gray out a button)

Is an error happens, how does the user know what happened and how to recover?


System Feedback

What sort of feedback should the user get when they take some action (e.g., confirmation message)?

How fast should the feedback be?


Content Strategy

The planning, development, and management of content - written or in other media.


Information Architecture

The structural design of shared information environments; the art and science of organizing and labeling websites, intranets, online communities and software to support usability and findability.


Card Sorting

1. Gather all information as a card

2. Categorize

3. Confirm Labels


Usability Testing

A technique used in user-centered interaction design to evaluate a product by testing it on users.



Summary (생략)


출처

이 모든 내용은 Pluralsight에 Amber Israelsen가 올린 'User Experience: The Big Picture'라는 강의의 세번째 챕터를 듣고 정리한 것입니다(https://app.pluralsight.com/library/courses/ux-big-picture/table-of-contents). 제가 정리한 것보다 더 많은 내용과 Demo를 포함하고 있으며 최종 Summary는 생략하겠습니다. Microsoft 지원을 통해 한달간 무료로 Pluralsight의 강의를 들으실 수도 있습니다.

AND

Copyright

이 모든 내용은 Pluralsight에 Jason Roberts가 올린 'An Introduction to Design'라는 강의의 네번째 챕터를 듣고 정리한 것입니다(https://app.pluralsight.com/library/courses/design-introduction/table-of-contents).



Outline
Proximity
Similarity
Figure-Ground
Symmetry
Closure
Common Fate
Uniform Connectedness
Good Continuation



The Principle of Proximity
Things that are closer to each other seem related 
가까이 있는 것들을 묶어서 인식한다, 설령 모양이 다르더라도 뭉친것을 연관된 것으로 인식한다.


The Principle of Similarity
Things that have similarities seem related (모양, 크기, 색상에 따라 같은것들을 묶어 인식한다.)


The Principle of Figure-Ground
Things stand out from the background

오른쪽 이미지는 어떤 부분을 물체로 인식하느냐에 따라 다른 부분은 background가 된다.


The Principle of Symmetry
Two symmetrical halves appear as one
우리는 아래 사진을 6개의 괄호들로 인식하지 않고 3개의 괄호묶음으로 인식한다.



The Principle of Closure
Filling in the blanks
연속선상에 있다고 느껴지는 부분을 채워 전체를 인식하거나, 오타를 스스로 메우고 읽는다.

The Principle of Common Fate
Things moving in the same direction seem related

The Principle of Uniform Connectedness
Visually connected things seem related


줄로 잇거나 박스로 묶으면 연관되어보인다. (그 전에는 Similarity로 인해 네모와 세모가 더 연관되어 보였다.)



The Principle of Good Continuation
Things on a line or curve seem related
물체들이 줄지어 서있으면 설령 무언가에 의해 일부가 가려지더라도 우리는 그것들을 하나의 연결된 줄로 인식한다.
가장 흔한 예시로는 문장이 그러하다. (이 문장들은 한 줄로 인식되어 개별 글자가 위아래로 섞여 읽히지 않는다)


The Interplay of Principles(생략)
Principles can be competing with each other or supporting with each other



Summary (생략)


출처

이 모든 내용은 Pluralsight에 Jason Roberts가 올린 'An Introduction to Design'라는 강의의 네번째 챕터를 듣고 정리한 것입니다(https://app.pluralsight.com/library/courses/design-introduction/table-of-contents). 제가 정리한 것보다 더 많은 내용과 Demo를 포함하고 있으며 최종 Summary는 생략하겠습니다. Microsoft 지원을 통해 한달간 무료로 Pluralsight의 강의를 들으실 수도 있습니다.


'Programming > UI & UX Design' 카테고리의 다른 글

(UX Basic) The UX Process  (0) 2017.12.29
(UX Basic) Roles in User Experience  (0) 2017.12.28
(UX Basic) UX Core Concepts and Terminology  (0) 2017.12.28
(Design Basic) Color  (0) 2017.12.25
(Design Basic) Typography  (0) 2017.12.25
AND

Copyright

이 모든 내용은 Pluralsight에 Jason Roberts가 올린 'An Introduction to Design'라는 강의의 세번째 챕터를 듣고 정리한 것입니다(https://app.pluralsight.com/library/courses/design-introduction/table-of-contents).


Content

1. Typography

2. Color

3. The Fundamental Gestalt Principles

4. Layout and Organization Principles


Outline

Basic science

Color models

Meaning of colors

Color schemes

Inspiration



The Science of Light, Sight, and Color

The Electromagnetic Spectrum is a range that contains all the frequencies of electromagnetic radiation.

These frequencies ranges

Radio - Microwave - Infrared - Visible Light - Ultraviolet - X-ray - Gamma ray

(long wavelength radiation)                    (high frequency, short wavelength radiation)


Human Sight is a combination of the eye and brain working together. Electromagnetic radiation some of which is in the visible spectrum enters the eye. Within the eye there are different types of receptor cells each of which responds to different parts of the visible spectrum(Roughly these correspond to red, green, and blue light). The eye sends information to the brain that processes this information and results in the perception of color. Strictly speaking the visible spectrum of electromagnetic radiation doesn't contain colors. Color is our perception of those wavelengths. We perceive colors differently but we share the same basic mapping model.



Two systems of color

1. Subtractive color : Start with white light then subtract colors from it to give us the final color

eg. black text on a page reflects nothing from sunlight, it subtracts all the colors

2. Additive color : Start with black and adds different wavelengths of light to it to create colors

eg. The screen is in use each pixel emits light in different combinations of red, green, and blue



Color Models

Color models are ways of representing colors based on numeric values.


The RGB color model represents a given color using three values(Red, Green, Blue)

eg. 255, 255, 0 == Yellow, 0, 0, 0 == Black, 255, 255, 255 == Wight


The CMYK model is a subtractive color model used for color printing.

The four components are Cyan, Magenta, Yellow and the K(effectively means Black)

eg. Red=(Cyan 0,Magenta 100,Yellow 100,K 0), Blue=(100,100,0,0), Yellow=(0,0,100,0), Black=(0,0,0,100), White=(0,0,0,0)



Color and Meaning (Western point of view)


Red : a highly sensual color, tempting and suggestive, danger of blood. It attracts attention more than any other color


The family of reds includes both pale and bright pinks, the red of house bricks and deep reds

Brightest form red represent passionate, hot, sexy, exciting, strong, seductive, aggressive and dangerous


Green : color of nature, relaxing and calming


The green include the citrusy limes, the military olives, the protective turquoise, the sophisticated table 


Harmonious, natural, fresh, lush, agreeable, relaxing, calming



Blue : color of quiet coolness, stillness, tranquility, constancy, sadness, loyalty and dependability

The blues include the electrical bright blues, serious strong deep dart blue


The lighter and sky blues are spacious, peaceful, open, cool, pure, clean, faithful





Orange : enthusiasm and energy, sunset and fire, food and appetites, sharpen mental activity

The oranges include the soft and intimate peaches, spicy fiery gingers


Its brighter more vibrant forms are energizing, dynamic, stimulating, juicy, fun, hot, happy, playful



Purple : mysterious and magical. Purple is a combination of reds and blues but it's more than the sum of its parts

it's a relatively rare color in nature

The Purple include the romantic and calming lavenders, royal opulent deep, deep purples


Spiritual, cerebral, mysterious, meditative, transcendental




Yellow : the color of light, friendly and enlightening


The yellow include the mellow ambers, golden yellows


The brighter yellows are hot, joyous, energetic, extroverted, youthful, vibrant, hopeful





Brown : wholesome and rustic, working the land ,nature past times(hiking and camping), appetite(coffees, chocolate, cigar)

The Browns include the tans, chocolate browns


Balanced, homely, secure, enduring, natural, solid






Black and White : true polar opposites, night and day, fianl simple truth, the simplicity, timeless combination

White is pure, simple, innocent, clean, untouched

Black is strong, sober, heavy, sophisticated, and classy


Cultural Color Differences

eg Red

USA : heat, passion

Mexico, Africa : death

Argentina : craftsmanship

Netherlands : nature

Armenia : communism

China : luck

Thailand : Buddhism


Green : Universally accepted as nature



Color Schemes

Monochromatic scheme : Uses different shades of the same color

Balanced and appealing, but not much color contrast


Analogous scheme : Uses colors that are close to each other on the color wheel

In the Analogous scheme usually stick to all cool or all warm colors


Complementary scheme : provides maximum contrast

In this scheme we can use the main color as the dominant color and its complimentary color for accents

Hard to balance but maximum attention


Triadic scheme : three colors equally spaced around the color wheel

Good color contrast and some harmonry


#색을 옅게해서 contrast를 줄일 수 있다.



Taking Inspiration form the Real World




Summary (생략)


출처

이 모든 내용은 Pluralsight에 Jason Roberts가 올린 'An Introduction to Design'라는 강의의 세번째 챕터를 듣고 정리한 것입니다(https://app.pluralsight.com/library/courses/design-introduction/table-of-contents). 제가 정리한 것보다 더 많은 내용과 Demo를 포함하고 있으며 최종 Summary는 생략하겠습니다. Microsoft 지원을 통해 한달간 무료로 Pluralsight의 강의를 들으실 수도 있습니다.

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