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Copyright

이 모든 내용은 Pluralsight에 Amber Israelsen가 올린 'User Experience: The Big Picture'라는 강의의 세번째 챕터를 듣고 정리한 것입니다(https://app.pluralsight.com/library/courses/ux-big-picture/table-of-contents). 강의 원작자분께 게시허가도 받았습니다.


Content

1. UX Core Concepts and Terminology

2. Roles in User Experience

3. The UX Process


Outline

User Experience

The UX Umbrella

Useful

Usable

User interface

Graphic/visual design

User research

Human-computer interaction(HCI)

Interaction design

Content strategy

Information architecture

Usability testing




User Experience

Encompasses all aspects of the end user's interaction with the company, its services, and its products

UX는 기술, 디자인, 사업모델 모두에 포함되는 영역이다.



The UX Umbrella

Visual Design

Information Architecture

Interaction Design

Usability

User Research

Content Strategy



So What Makes a Great User Experience?

Value (Is it useful?)

Usability (Is it easy to use?)

Adoptability (Is is easy to start using?)

Desirability (Is it fun and engaging?)



Useful : A useful feature or tool allows users to "do things"; it fulfills a need.


Usable : A measure of how easy or hard it is to do something.


User Interface(UI)

The means by which a user and computer system interact, in particular the use of input devices and software.

Pages, menus, images, icons, buttons, mouse, touch screen etc


Visual/Graphic Design

Focuses on the aesthetics of a site and its related materials by strategically implementing images, colors, fonts, and other elements.


User Research

Focuses on understanding user behaviors, needs, and motivations through observation techniques, task analysis, and other feedback methodologies.


Human-Computer Interaction (HCI)

The study of how people interact with computers and to what extent computers are or are not developed for successful interaction with human beings.


Interaction Design

The practice of designing interactive digital products, environments, systems, and services; behavior is the primary focus.


Interaction with the Interface

What can a user do to interact with the interface (e.g., mouse, finger, stylus)?

What commands con the user issue (e.g., keyboard shortcuts)?


Behavior Clues

How does the appearance change to give the user a clue about its behavior (e.g., color, shape, size)?

How do you let users know something is about to happen (e.g., labels, instructions)?


Error Messages

How do you prevent errors? (e.g., gray out a button)

Is an error happens, how does the user know what happened and how to recover?


System Feedback

What sort of feedback should the user get when they take some action (e.g., confirmation message)?

How fast should the feedback be?


Content Strategy

The planning, development, and management of content - written or in other media.


Information Architecture

The structural design of shared information environments; the art and science of organizing and labeling websites, intranets, online communities and software to support usability and findability.


Card Sorting

1. Gather all information as a card

2. Categorize

3. Confirm Labels


Usability Testing

A technique used in user-centered interaction design to evaluate a product by testing it on users.



Summary (생략)


출처

이 모든 내용은 Pluralsight에 Amber Israelsen가 올린 'User Experience: The Big Picture'라는 강의의 세번째 챕터를 듣고 정리한 것입니다(https://app.pluralsight.com/library/courses/ux-big-picture/table-of-contents). 제가 정리한 것보다 더 많은 내용과 Demo를 포함하고 있으며 최종 Summary는 생략하겠습니다. Microsoft 지원을 통해 한달간 무료로 Pluralsight의 강의를 들으실 수도 있습니다.

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